Outlaws' Fury 136/286 (Outlaws of Thunder Junction)
Outlaws' Fury 136/286 (Outlaws of Thunder Junction)
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
$0.12
Original: $0.35
-66%
Outlaws' Fury 136/286 (Outlaws of Thunder Junction)—
$0.35
$0.12
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Description
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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